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DotA 6.75b Map Download & Changelogs

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DotA 6.75b map has just been released by IceFrog. It's a sequel to DotA 6.75 patch which addresses a game-breaking fatal-error and other various bugs that showed up recently. This sub version map was highly expected since v6.75 brought 2 new heroes and a great number of changes to almost every hero in the game. DotA 6.75b remains a fix release for now, you can download it.

Dota 6.75b Map Download:
Dota v6.75b.w3x (Mirror 1)

• Download the Warcraft III Frozen Throne map file (w3x) and put it in "\Warcraft 3\Maps\Downloads\" directory.

DotA 6.75b Changelogs (Patch Notes):
* Fixed a fatal error when using wc3 patch 1.24b or 1.24e
* Magnetic Field gives half the AS bonus for non-hero units
* Tempest Double cooldown from 55 to 65/60/55
* Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions
* Magnetic Field aoe reduced from 375 to 325
* Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster)
* Fixed Radiance working on Sticky Napalm
* Fixed Naix getting stuck in Arc Warden's double
* Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked
* Roshan no longer has mana nor requires mana for his spells
* Fixed Splinter Blast slowing magic immune units
* Fixed a crash when using Icarus Dive with Refresher Orb
* Fixed Rubick stealing Shadow Amulet
* Fixed default missing icon on Ancestral Spirit unit
* Fixed various tooltips
The map will probably have some glitches, don't worry, they will be removed in the upcoming version. So guys have fun playing Dota 6.75b Map and keep looking here to check the latest updates of your favorite game. `

DotA 6.75 | Official DotA v6.75 Map Download & Changelogs

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At last, the wait is over, IceFrog has finally unleashed the big DotA 6.75 map which we have all been waiting for.  The DotA 6.75 map comes with 2 new heroes Zet, the Arc Warden (agi) and Auroth, the Winter Wyvern (int),  Shadow Amulet (item), revamped heroes and a great number of visual/gameplay improvements. Also, the XP system is improved along with Captains Mode. You can get the new map now!


DotA 6.75 Map Download:
DotA v6.75.w3x (mirror 1)

• Download the Warcraft III Frozen Throne map file (w3x) and put it in "\Warcraft 3\Maps\Downloads\" directory. You must have TFT 1.24e patch or newer to play.

DotA 6.75 Map Changelogs: 
Read DotA v6.75 Full Changelogs. They are posted separately due to their huge length.

Special thanks to IceFrog for 6.75. He has indeed fulfilled his promise and released the patch on time.  We hope this map remains free from all the bugs so there won't be any need for 6.75b/c/d versions. Regarding the DotA 6.75 AI; it will take couple of weeks to release as developer needs to grasp on the new map's code.

DotA 6.75 Map Changelogs (Patch Notes)

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The DotA 6.75 Changelogs are officially out. The new map brings a lot changes, 2 new heroes, gameplay, items changes and hero remakes. Also, there's a good amount of balancing (nerfs) done. Make sure you read the full changelog, so you get familiar with the new stuff.

OFFICIAL DOTA 6.75 MAP CHANGELOGS
Gameplay & Cosmetics

Note: If you haven't got the map yet, You can download DotA 6.75.



Added 2 new heroes:

  1. Zet, the Arc Warden (Agility)
  2. Auroth, the Winter Wyvern (Intelligence)


* Goblin Shredder added to Captain's Mode
* Skywrath Mage added to Captain's Mode
* Captain's Mode first ban phase now has 2 bans instead of 3
* Captain's Mode second ban phase now has 3 bans instead of 2

* Glyph duration increased from 4 to 5 seconds
* Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
* Aegis reclaim time decreased from 10 to 6 minutes

Roshan still respawns every 10 minutes, this change does not affect him. It only means that Aegis will last 6 minutes in your inventory instead of 10.

- Added New Loading Screen

* Random Draft Mode hero pool count increased from 20 to 22
* Recipe items no longer sell for 80% of their price (now 50% like regular items)
* Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging)
* Fixed various item sell costs
* Fixed a lot of tooltips issues
* Roshan turn rate increased to fix some abuses
* Fixed a bug that could cause Brewmaster to not respawn

Heroes
 Alchemist
- Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
- Acid Spray manacost from 160 to 130/140/150/160
- Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
- Goblin's Greed counter duration increased from 20 to 25 seconds
- Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
- Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
- Unstable Concoction no longer displays the countdown numbers to enemies
- Unstable Concoction always affects a 175 area around where it explodes

Anti-Mage
- Movement speed decreased from 320 to 315
- Blink animation time increased from 0.33 to 0.4
- Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9

Axe
- Berserker's Call bonus armor increased from 30 to 40
- Battle Hunger slow decreased from 10% to 8%
- Battle Hunger movement bonus increased from 4% to 8% per affected enemy
- Counter Helix damage increased from 100/130/160/190 to 100/135/170/205

Ancient Apparition
- Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
- Chilling Touch AoE increased from 450 to 525
- Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
- Chilling Touch duration reduced from 40 to 30
- Ice Blast is no longer dispelled by the Fountain

Bane Elemental
- Fiend's Grip Aghanim's duration increased from 6 to 7
- Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
- Enfeeble can no longer be dispelled (By Manta, BKB or any other dispel)
 Batrider
- Cast animation time decreased from 0.3 to 0.2
- Strength growth increased from 2.0 to 2.7
- Turn rate improved from 0.4 to 1.0
- Firefly duration increased from 15 to 18 seconds
- Firefly damage trail no longer instantly disappears when Batrider dies

Bloodseeker
- Blood Bath death detection AoE for enemy heroes increased from 225 to 325
- Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
- Thirst AOE from 1500/3000/4500/6000 to 6000
- Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
- Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)

Bristleback
- Quill Spray damage cap increased from 220 to 400
- Warpath damage per stack increased from 10/15/20 to 20/25/30
- Warpath base damage increased from 10/20/30 to 20/25/30
- Fixed how Quill Spray damage threshold works

  Broodmother
- Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
- Incapacitating Bite no longer gives 2/4/6/8 bonus damage
- Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40

Centaur
- Double Edge now deals its damage in a 190 AoE around the target

Chaos Knight
- Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)

Chen
- Holy Persuasion no longer has the ability to teleport allied units
- Test of Faith grants you a secondary ability to teleport allied units


Teleports heroes to fountain after a delay. Instant teleport for persuaded creeps

Delay: 6/5/4/3
Cooldown: 24
Manacost: 200
Cast Range: 600

Ability Code: A2MC
Clinkz
- Strafe attack speed bonus increased from 110 to 130

Clockwerk
- Strength growth increased from 2.4 to 2.7
- Battery Assault damage interval improved from 0.75 to 0.7
- Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
- Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
- Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it

Crystal Maiden
- Freezing Field duration increased from 4 to 7 seconds

Dark Seer
- Movement speed decreased from 305 to 300
- Vacuum cooldown increased from 16 to 19
- Vacuum cast range decreased from 550 to 500
- Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
- Vacuum can no longer pull invulnerable units

Dazzle
- Poison Touch level 4 cooldown decreased from 9 to 7
- Shadow Wave AoE increased from 170 to 185

Disruptor
- Static Storm max damage increased from 170/210/250 to 170/220/270

Doom Bringer
- Devour creep level restriction removed
- Devour cooldown from 60/55/50/45 to 70/60/50/40
- Devour gold from 40/60/80/100 to 25/50/75/100
- Devour manacost from 60 to 60/50/40/30
- Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
- Level Death damage increased from 100/150/200/250 to 125/175/225/275
- Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30

Dragon Knight
- Armor decreased by 1
- Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
- Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
- Elder Dragon form level 2/3 splash area rescaled slightly

Drow Ranger
- Frost Arrow's slow increased from 50% to 60% at level 4
- Marksmanship level 3 agility bonus increased from 45 to 60
- Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
- Silence cooldown decreased from 15 to 13

Earthshaker
- Enchant Totem cooldown decreased from 7 to 6 seconds

Ember Spirit
- Armor decreased by 1
- Fire Remnant recharge time increased from 30 to 35 seconds
- Fire Remnant damage per instance from 120/160/200 to 100/150/200

Enigma
- Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
- Midnight Pulse cast range from 500 to 700
- Blackhole manacost from 200/300/400 to 250/350/450

Faceless Void
- Time Lock deals twice as much damage when it procs on a target in Chronosphere
- Faceless Void can no longer be frozen by any Chronosphere!!

Furion
- Movement speed decreased from 300 to 295
- Force of Nature's Treant's magic resistance decreased from 33% to 20%

Goblin Shredder
- Strength growth reduced from 2.4 to 2.1
- Chakram moves 20% slower

Guardian Wisp
- Overcharge HP/MP cost over time increased from 2.5% to 3.5%
- Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp

Gyrocopter
- Movement speed increased from 305 to 315
- Flak Cannon AoE increased from 800 to 1000
- Call Down AoE increased from 400 to 450

Huskar
- Burning Spears duration increased from 6 to 7
- Inner Vitality can now be cast on magic immune targets
- Life Break Aghanim's cooldown decreased from 24/16/8 to 4

Invoker
- Invoker base damage decreased by 4

Jakiro
- Facing direction now more accurately matches his turn rate (just a visual change)
- Liquid Fire AoE increased from 175 to 300
- Ice Path reworked

Ice Path:
After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.

Creation Delay: 0.4
Path Duration: 1/1.4/1.8/2.2
Damage: 100
AOE: 150
Range: 1100

Manacost: 75
Cooldown: 12/11/10/9
 Juggernaut
- Base attack time decreased from 1.7 to 1.6
- Omnislash now kills creeps and neutrals in 1 hit  (This does not include player controlled units or ancients)

 Keeper of the Light
- Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
- Mana Leak cooldown decreased from 18 to 16
- Illuminate cast range changed to be the same as its travel range (just a UI change)
- Illuminate max hit distance increased from 1600 to 2000

Krobelus
- Armor increased by 1

Kunkka
- Base strength increased by 3
- Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
- Ghost Ship impact AoE increased from 400 to 425

Legion Commander
- Fixed Overwhelming Odds giving 6% instead of 9% movement per hero
- Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25%
- Press The Attack cooldown rescaled from 15 to 16/15/14/13

Leshrac
- Diabolic Edict now uses Leshrac's cast animation time

 Lich
- Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8

Lina
- Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
- Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50

Lion
- Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
- Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
- Mana Drain initial cast range increased from 600/650/700/750 to 750
- Mana Drain threshold range increased from 800 to 850
- Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5

Lone Druid
- Spirit Bear can no longer be resummoned while it is taking damage
Has same duration and rules as his blink disable


Lord of Avernus
- Armor decreased by 2
- Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6
- Borrowed Time cooldown now scales from 60 to 60/50/40
- Death Coil cooldown decreased from 6 to 5 seconds
- Frostmourne enemy debuff duration increased from 2 to 2.5

Luna
- Moon Glaive level 4 bounce count increased 4 to 5

Lycanthrope
- Summon Wolves manacost increased from 125 to 145
- Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
- Spirit Wolves now have 50% magic resistance
- Fixed Shapeshift speed buff remaining after dying with Aegis

Magnus
- Agility growth increased from 1.8 to 2.5
- Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
- Skewer slow duration increased from 2 to 2.5 seconds

Murloc Nightcrawler
- Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6
- Shadow Dance HP regen increased from 3/4/5% to 3/5/7%

Medusa
- Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25
- Mystic Snake damage bonus per jump increased from 20% to 25%
- Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80%

Meepo
- Geomancer clones stat sharing increased from 25% to 30%
- Geostrike DPS increased from 5/10/15/20 to 7/14/21/28

Mirana
- Elune's Arrow cooldown decreased from 25 to 20
- Starfall's second single unit impact damage increased from 50% to 75% of the original

Morphling
- Cast animation time increased from 0.3 to 0.45
- Morph manacost increased from 20 to 30 mana per second
- Base damage decreased by 6
- Waveform AoE decreased from 255 to 200
- Waveform no longer allows you to start attacking/casting before it is completed

Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65

Naix
- Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6

Necrolyte
- Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
- Sadist reworked
Sadist:
Necrolyte gains increased HP and Mana regeneration for each unit he kills.

Mana Regeneration: 2/4/6/10 per second
HP Regeneration: 1/2/3/4 per second
Duration: 6

Gives 10x the bonus for hero kills.

Note: Stacks with itself. Each stack operates independently.


Nerubian Assassin
- Base HP regeneration increased to 2.5
- Mana Burn drain amount increased from 4*Int to 5*Int
- Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
- Vendetta movement speed increased from 10/15/20% to 16/18/20%
- Spiked Carapace reworked

Spiked Carapace

When activated, Spiked Carapace reflects and negates damage dealt to Nerubian Assassin (max once from each source), as well as stunning the source of the damage.

Duration: 2.75
Damage Reflected: 100% of negated damaged
Stun Duration: 0.6/1.2/1.8/2.4
Manacost: 40
Cooldown: 14


Nerubian Weaver
- The Swarm's attack rate improved from 1.5 to 1.35

Obsidian Destroyer
- Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10

Ogre Magi
- Armor increased by 1
- Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
- Bloodlust can now target catapults
- Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%

Omniknight
- Degen Aura AoE increased from 300 to 315

Panda Brewmaster
- Primal Split units are now affected by Black Hole

Pit Lord
- Dark Rift now has a subability that allows the effect to be canceled before it resolves
This does not prevent the cooldown from being used, it only makes it so you no longer have to teleport everyone away

- Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works
 - Replaced Expulsion with a new ability

Atrophy Aura
Passive
All enemy units, neutrals, ancients and Roshan within 900 AoE have their base attack damage decreased by -18/26/34/42%.

If an enemy unit dies under this aura, you gain 5 bonus damage for creeps, 30 for heroes. Each bonus instance lasts 30/35/40/45 seconds.

Ability Code: AIcd

- Reworked how Firestorm works
Firestorm:
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

Number of waves: 6
Damage per wave: 25/40/55/70
DPS: 5/10/15/20 for 2 seconds

Cast Range: 750
AoE: 400
Cooldown: 14
Manacost: 100/110/120/130

Phantom Assassin
- Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5

Phantom Lancer
- Agility growth increased from 2.8 to 4.2
- Spirit Lance slow duration increased from 3 to 3.25 seconds

Phoenix
- Phoenix base damage decreased by 6
- Phoenix base strength decreased by 2
- Phoenix base movement speed decreased from 290 to 285
- Supernova now refreshes Phoenix's other skills (not items) if the sun survives
- Fire Spirits reworked

Fire Spirits
Summons 4 fire spirits that circle around you. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced
AoE: 175
Cast Range: 1400
DPS: 20/40/60/80
Duration: 4
Attack Speed Reduction: -150
Fire Spirits Duration: 12.5
Fire Spirits Flight Speed: 900

Cooldown: 45/40/35/30
Mana Cost: 80/90/100/110
HP Cost: 15% of current HP
Note: Spirit impact doesn't stack, just refreshes duration. Does not affect Magic Immune, and can be dispelled.

- Icarus Dive reworked

Icarus Dive
Icarus enters a Dive state. While in this state, his movement is double and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.

Duration: 6
Damage Amplification: 50% (Icarus takes 50% more damage from everything)
Heal: 0.5/1.5/2.5/3.5% Max HP per second
AoE: 600
Cooldown: 26/24/22/20
HP Cost: 10% of Current HP

Note: Does not heal yourself
Note: Applies the heal buff to allies upon cast, does not require you to be in the area. Continuously applies the buff to units around you (that have not already been affected) until the spell ends.

Ability Code: A2M2

- Sunray reworked
Sunray
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting DPS: 20/30/40/50 + 1/2/3/4% Max HP per second
Ending DPS: 40/60/80/100 + 2/4/6/8% Max HP per second
AoE: 130
Distance: 1600
Slow: 50%
Slow Duration: 0.5 seconds
Cooldown: 20
Manacost: 100
HP Cost: 10% Current HP

Ability Code: A2L0
Puck
- Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
- Illusory Orb AoE increased from 200 to 225
- Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
- Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon

Pugna
- Movement speed increased from 315 to 320
- Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
- Life Drain break range increased from 850 to 900

Razor
- Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
- Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
- Static Link no longer breaks if Razor loses vision of the target
- Static Link can no longer ground target
- Static Link can now target magic immune (it could before via ground seeking)
- Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6

Rubick
- Movement speed decreased from 300 to 290
- Fade Bolt bounce AoE decreased from 500 to 440

Shadow Demon
- Soul Catcher manacost increased from 50 to 50/60/70/80
- Shadow Poison AoE increased from 150 to 180

Shadow Fiend
- Necromastry hero kill soul increment increased from 6 to 12
- Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
- Requiem of Souls has a new passive component that triggers upon death
Upon dying half of Shadow Fiend's souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn't put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.


Silencer
- Strength growth increased from 1.7 to 2.2
- Global Silence duration increased from 3/4/5 to 3/4.5/6
- Last Word now always steals 2 intelligence if an enemy hero dies in its AoE

Skeleton King
- Hellfire Blast slow increased from 15% to 20%

Skywrath Mage
- Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14

Slardar
- Amplify Damage armor reduction increased from 8/12/16 to 8/14/20

Sniper
- Headshot damage increased from 30/40/50/60 to 30/45/60/75
- Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
- Shrapnel AoE increased from 350 to 360
- Shrapnel duration increased from 8 to 9

Spectre
- Desolate damage increased from 20/30/40/50 to 20/35/50/65

Spirit Breaker
- Base strength increased by 6
- Damage increased by 9
- Charge of Darkness no longer gives a buff indicator
- Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
- Empowering Haste no longer increases Spirit Breaker's damage
- Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
- Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
- Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
- Fixed Greater Bash not affecting magic immune units

Storm Spirit
- Static Remnant cooldown decreased from 4 to 3.5

Sven
- Great Cleave AoE increased from 200 to 300
- Great Cleave damage from 30/40/50/60% to 25/40/55/70%
- God's Strength bonus damage increased from 100/140/180% to 100/150/200%
- Warcry AoE increased from 700 to 900
- Warcry armor increased from 3/6/9/12 to 4/8/12/16

Tauren Chieftain
- Ancestral spirit can now be controlled, until it starts to return to you
- Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455
- Ancestral Spirit return abilty no longer interrupts your hero
- Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly
This causes your hero to then do the echo stomp as well.

Ability Code: A2LK

Techies
- Armor increased by 6
- Land Mine cooldown from 25/20/15/12 to 25/20/15/10

Templar Assassin
- Psi Blades no longer spills damage when attacking illusions

Terrorblade
- Armor increased by 2
- Base hp regen increased to 2
- Sunder is no longer blocked by Magic Immunity
- Metamorphosis reworked

Metamorphosis
Transforms Terrorblade into a power Demon with a ranged attack.

Bonus Damage: 15/30/45/60
Attack Range: 500
Duration: 40
Cooldown: 150
Manacost: 50

Ability Code: A1RI

- Reflection reworked

Reflection:
Slows the target unit's movement and attack speed and creates a phantom illusion (untargetable, invulnerable) of that target attacking it for the duration.

Cast range: 250
Manacost: 50
Cooldown: 22/18/14/10
Illusion Damage: 40/50/60/70%
MS/AS Slow: 60%
Duration: 5 seconds

Ability Code: A2KZ

- Zeal replaced with Conjure Image

Conjure Image
Creates an image of Terrorblade under his control. The illusion deals a percentage of his damage and takes amplified damage from all sources.

Illusion damage dealt: 30/40/50/60%
Illusion damage taken: 300%
Duration: 25
Manacost: 80
Cooldown: 16

Ability Code: A0H4

Tidehunter
- Ravage travel speed decreased from 900 to 775

Tiny
- Toss's cast range rescaled from 700/900/1100/1300 to 1300

Treant Protector
- Damage increased by 14
- Base attack time increased from 1.7 to 1.9
- Overgrowth no longer does damage
- Overgrowth duration from 3 to 3/3.75/4.5
- Overgrowth cooldown from 115/105/95 to 80
- Living Armor aura replaced with a new active ability
Living Armor:
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.

HP Regeneration: 4/6/8/10
Physical Damage Block: 20/40/60/80 (hero only)
Threshold: 6 damage instances

Duration: 20
Cooldown: 20
Manacost: 30/35/40/45
Cast Range: Global

Ability Code: A2ML


Troll Warlord
- Battle Trance now lasts full duration for allies

Tuskarr
- Snowball now carries all Tuskarr's controlled units as well
- Snowball cooldown decreased from 28 to 24
- Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets
- Backswing animation time decreased (cosmetic)

Undying
- Decay steal duration increased from 21/24/27/30 to 25/30/35/40
- Decay AoE increased from 300 to 325
- Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp

Ursa Warrior
- Cast animation time decreased from 0.5 to 0.3
- Overpower now uses Ursa's cast animation time

Vengeful Spirit
- Agility gain increased from 2.35 to 2.8

Venomancer
- Plague Wards vision decreased from 1400 to 1200

Viper
- Corrosive Skin duration increased from 3 to 4
- Viper Strike Aghanim's cast range increased from 800 to 900
- Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160

Visage
- Base Intelligence increased by 3
- Grave Chill attack speed drain increased from 32 to 64
- Familiar's base attack time decreased from 0.6 to 0.4
- Soul Assumption damage per charge increased from 60 to 65

Warlock
- Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second

Witch Doctor
- Death Ward attack cooldown decreased from 0.3 to 0.25
- Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40

Zeus
- Arc Lightning cooldown decreased from 2 to 1.75
- Thundergod's Wrath cooldown decreased from 120 to 90
Items
*  Added a new basic item Shadow Amulet

Shadow Amulet:
Cost:
- 1600

Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.

Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.

Abyssal Blade
- Can now be disassembled

Ancient Janggo of Endurance
- Bonus damage decreased from 9 to 3

Arcane Boots
- Replenish Mana cooldown increased from 45 to 55

Armlet of Mordiggian
- Armlet HP regeneration increased from 5 to 8
- Armlet lifedrain increased from 37 to 40
- Armlet toggle cooldown reduced from 5 to 1 second

Black King Bar
- Can no longer be sold

Blademail
- Damage Return duration increased from 4 to 4.5 seconds

Blood Stone
- Charges now increment if you get a kill out of range

Buriza-do Kyanon
- Critical strike multiplier increased from 2.5 to 2.7

Dagon
- Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15

Stygian Desolator
- Desolator duration increased from 7 to 15 seconds

Ethereal Blade
- Ether Blast can now be cast on allied units
- Ether Blast now does damage based on the primary attribute of the holder instead of always agility
- Ether Blast manacost increased from 50 to 150

Eul's Scepter of Divinity
- Recipe cost decreased from 600 to 500

Force Staff
- Recipe cost increased to 500
- Force no longer pushes through Kinetic Field
- When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority

Gem of True Sight
- Restock cooldown increased from 8 to 10 minutes

Heaven's Halberd
- Disarm duration on ranged heroes increased from 4 to 4.5 seconds

Helm of the Dominator
- Dominate cooldown decreased from 300 to 60
- Dominate no longer has a duration (was 20 minutes)
- Dominating a creep when you already control one will replace your current one

Lothar's Edge
- Lothar's Edge duration from 9 to 12 seconds
- Recipe Reworked
Lothar's Edge:
Requires:
- Claymore (1400)
- Shadow Amulet (1600)

Provides:
+30 Damage
+30 Attack Speed
Active, Wind Walk: Besides the duration increase remains unchanged.


Manta Style
- Recipe cost increased from 650 to 900
Yasha is 100 gold cheaper


Mask of Madness
- Berserk's movement bonus increased from 25 to 30%

Null Talisman
- Recipe cost decreased from 170 to 155

Observer Wards
- Observer Wards gold cost decreased from 200 to 150

Orb of Venom
- Cost decreased from 350 to 275

Orchid
- Soul Burn's damage amplification increased from 25 to 30%

Power Treads
- Attack speed bonus increased from 25 to 30

Radiance
- Burn damage increased from 40 to 45

Rod of Atos
- HP bonus increased from 250 to 325
- Cooldown decreased from 20 to 16

Sange
- Recipe cost decreased from 700 to 600

Smoke of Deceit
- Now dispelled when Primal Split units are nearby

Soul Ring
- Cooldown increased from 25 to 30

Tranquil Boots
- Break requirement decreased from 4 to 3

Veil of Discord
- Armor bonus increased from 5 to 6
- HP regeneration increased from 5 to 6
- Discord AoE increased from 500 to 550
- Discord cast range increased from 875 to 1000

Yasha
- Recipe cost decreased from 700 to 600

Auroth, the Winter Wyvern - DotA Hero Guide

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Auroth, The Winter Wyvern Guide/Strategy. Winter Wvyern is Scourge (Dire) intelligence hero inspired from Frost Wyrm model of Warcraft 3 campaign. He was added in DotA 6.75 map patch. Auroth has a unique skillset with great disabling/nuking abilities good for team support.


Winter Wyvern Overview:

Affiliation: Scourge
Primary Attribute: Intelligence

Movement speed: 285
Starting Armor: 1

Attack Damage: 38-45
Attack Range: 425


Intelligence: 25 + 2.4
Strength: 24 + 2.1
Agility: 16 + 1.9


Winter Wvyern Spell/Abilities Guide:

Arctic Burn (Hotkey: R)

Imbues you with a deathly chill, causing you to gain bonus attack range and flying movement for 6 seconds. Your attacks place an arctic burn on enemies that slows them and burns a portion of their health away.


Debuff cannot be refreshed on enemies that it hits.

Duration: 6 seconds
Attack Range: 700/800/900/1000
Slow: 25/30/35/40% for 4 seconds
HP Burn: drains 6% of current HP per second (not lethal, does not count as damage)

Cooldown: 60/50/40/30
Manacost: 120/110/100/90

Ability Code: A2NE


Splinter Blast (Hotkey: T):

Fires a passive shard of ice at an enemy unit. Upon impact, it gains new life and splits off into active shards that deal heavy damage and slow to all other enemy units. Initial target is unaffected.


Split AoE: 500
Secondary Target Damage: 100/180/260/340
Secondary Target Slow: 25% for 4 seconds
Projectile Speed: Takes 1.5 seconds to arrive at the destination

Cast Range: 1200
Cooldown: 8
Manacost: 120/130/140/150

Ability Code: A2LA


Cold Embrace (Hotkey: E)

Reduces an allied hero's body temperature by encasing him in ice, sending him into a deep sleep and regenerating a percentage of max HP for 4 seconds, in addition to blocking all physical damage for its duration.


Duration: 4
HP Regeneration: 20 + 3/4/5/6% of Max HP per second

Cast Range: 1000
Cooldown: 14
Manacost: 75

Note: The allied hero is disabled for the duration of the buff.

Ability Code: A2LB

Winter's Curse (Hotkey W):

Winter Wyvern strikes the battlefield with a maddening chill, cursing a targeted enemy unit and freezing it in place. All of the target's nearby allied units will go into an uncontrollable frenzy, attacking the frozen ally for a short duration.




Duration: 2.5/2.75/3
AOE: 350

Cast Range: 800
Manacost: 250
Cooldown: 90

Note: You get credit for kills done this way. Does not affect target's magic immune allies.

Ability Code: A0Z0

Winter Wyvern Build Guide:

There is no item build available for this hero, why don't you share your own?


Winter Wyvern Strategy Guide:

The strategy guide is not available. You can submit your own gameplay guide via comments!

Zet, Arc Warden - DotA Hero Guide

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Zet, the Arc Warden Guide & Strategy. Arc Warden is a Scourge (Dire) ranged agility hero which is based on the old model of Shadow Demon. It was introduced in DotA 6.75 along with Winter Wyvern. Zet is a carry hero with high DPS skills, he can create his own replica with abilities (like Geomancer).

Zet, Arc Warden Overview:


Affiliation: Scourge
Primary Attribute: Agility

Movement speed: 295
Starting Armor: 0

Attack Damage: 40-50
Attack Range: 625

Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8


Zet, Arc Warden Spells/Abilities Guide: 

Flux (Hotkey: C):

Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.


AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6

Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900

Note: Effect stacks directly with multiple instances. Each instance operates independently.

Ability Code: A2M1

Magnetic Field (Hotkey: F)

Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.




Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80

Cooldown: 50
Manacost: 110
Cast Range: 900

Note: Units need to remain within this area to get the bonuses

Ability Code: A2LM

Spark Wraith (Hotkey: R)

Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.



Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)

Cast Range: 2000
Cooldown: 4
Manacost: 50

Ability Code: A2LL

Tempest Double (Hotkey: D):

By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.



HP/MP Cost: 30/15/0% of current HP/MP

Cooldown: 55
Duration: 20

Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.

Ability Code: A2M0

Arc Warden Item Build Guide: 

The item build for Zet is currently unavailable, you can share your own through comments.


DotA 6.74c LoD v5e Map Download - Legends of DotA

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DotA v6.74c LoD Map is now released. Legends of DotA is a modified version of IceFrog's DotA in which you play any hero with your desired skills combination or optionally you can go random. Currently, this map is only compatible with AP, AR SD and MD mode. However, you can enter additional modes for more restrictions/balance.

DotA v6.74c LoD v5e Map Download:

Download the zip file and extract its content in 'Warcraft 3\Maps\Download' sub-directory.

Game Modes:
-AP (No hero and skill limitation)
-AR (Random hero/skills)
-SD (Few heroes/limited skills)

Additional Modes:
-bo Balance Off
-d2 Provides a choice of 20 heroes.
-d3 Provides a choice of 30 heroes.
-d4 Provides a choice of 40 heroes.
-d5 Provides a choice of 50 heroes.
-s5 allows you to pick 5 skills.
-s6 allows you to pick 6 skills (1 extra ultimate and 1 extra normal ability).
-ra Random Abilities, the extra abilities from s5 & s6 are chosen randomly.
-fn Fast Neutrals, first neutrals spawn already after drafting, then 30 seconds after, then the normal 1 minute spawn
-ss See Skills, allows you to see the enemy skills while drafting as well
-ab Anti-backdoor
-ul Unlimted levles
-os One Skill, skills can't be picked twice on each side
-ls Limit Skills, you cannot have more than 2 passive skills and more than 2 skills from a single hero.
Credits:
Thanks to Lordshinjo for modding this map!


DotA 6.74c AI v1.3b Map Download (Fixed)

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PBMN (DotA AI maker) has come up with a new bug fix patch in form of DotA 6.74c AI 1.3b Map. This is the second release after DotA v6.74c AI map which fixes a great number of bugs found earlier. Hopefully, this release remains free from all the bugs/glitches. You can now get your hands on the new AI.

DotA 6.74c AI 1.3b Map Download:

DotA v6.74c AI 1.3b.w3x (mirror 1)
- Download the map .w3x file and copy it inside "Warcraft III\Maps\Download" sub-directory.
-You must have Warcraft 1.26a Patch to play this map smoothly.

Change Logs:
Miscellaneous item & spell fixes.
Various AI Tweaks.
Fixed Item Duplication bug.
Game modes now work properly.
Once again, thanks to PleaseBugMeNot and DotA AI team for such prompt updates. If you find any bugs in this map, please report.